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Bloody Toys

Bloody Toys is an arena battle game with Twitch interaction. The game centers around four toys who have been discarded and is based around The Tempest, the toys representing the shipwrecked people and The Ancient One representing the magician who tasks them. Fun, fast and frantic. Bloody Toys lets you kick the stuffing out of your enemies.

This Game was created during the 2016 Global Jam where the theme was Ritual.

We also used these Diversifiers: 

 

The Bard's Tale:2016 is 400 years since the death of Shakespeare. Build a game around one of his works.

What made that sound?:Sounds are recorded from real life sources that are different to the objects they represent in-game (e.g. record an alarm bell for the sound of a phone ringing)

Common ground:Make a co-op game playable by players who have very different levels of ability to each other.

Twitch Plays (sponsored):Create a live streamed game intended to be played by the masses on Twitch.

Platforms: 

MS Windows, Linux / Unix

Technology Notes: 

App Game Kit used.

Credits

Phil Harris - Lead Design

Stephen McCallum - Designer

Kenny Campbell - Team Leader

David Carr - Lead Programmer

Chris McBane - Programmer

Jim Crawford - Programmer

David Luke Welsh - Programmer/Twitch Integration

Thomas Ucci - 3D Art

Joe Nolan - 3D Art

Christina Little - 2D Art/UI

http://globalgamejam.org/2016/games/bloody-toys