Bloody Toys is an arena battle game with Twitch interaction. The game centers around four toys who have been discarded and is based around The Tempest, the toys representing the shipwrecked people and The Ancient One representing the magician who tasks them. Fun, fast and frantic. Bloody Toys lets you kick the stuffing out of your enemies.
This Game was created during the 2016 Global Jam where the theme was Ritual.
We also used these Diversifiers:
The Bard's Tale:2016 is 400 years since the death of Shakespeare. Build a game around one of his works.
What made that sound?:Sounds are recorded from real life sources that are different to the objects they represent in-game (e.g. record an alarm bell for the sound of a phone ringing)
Common ground:Make a co-op game playable by players who have very different levels of ability to each other.
Twitch Plays (sponsored):Create a live streamed game intended to be played by the masses on Twitch.
MS Windows, Linux / Unix
App Game Kit used.
Phil Harris - Lead Design
Stephen McCallum - Designer
Kenny Campbell - Team Leader
David Carr - Lead Programmer
Chris McBane - Programmer
Jim Crawford - Programmer
David Luke Welsh - Programmer/Twitch Integration
Thomas Ucci - 3D Art
Joe Nolan - 3D Art
Christina Little - 2D Art/UI